Primary Role: Platform Engineer Development:ARC Squadron: May 2011 - January 2013, Redux: May 2013 - October 2013, Redux for Fire TV: February 2014 Website:ARC Squadron Website Engine: Unreal Engine 3 Platforms: iOS, Android, Fire OS
Along with supporting general gameplay development on ARC Squadron, I was responsible for the following items:
3rd party integration (Gamecenter, Google Play, Amazon, etc.) and engine modification for supported platforms (iOS, Android, Fire OS)
Developed object-based UI system specifically for mobile titles
Developed multiplatform client code for a custom internal analytics solution
Developed custom multiplatform solution for music playback on mobile titles
In charge of final framerate optimization and memory reduction of levels, materials, and other art assets